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cubefoxtoday at 9:35 AM1 replyview on HN

This sounds similar to radiance cascades:

https://mini.gmshaders.com/p/radiance-cascades

https://youtube.com/watch?v=3so7xdZHKxw


Replies

s-macketoday at 12:08 PM

While the methods are similar in that they both ray-march through the scene to compute per-pixel fluence, the algorithm presented in the blog post scales linearly with the number of light sources, whereas Radiance Cascades can handle an arbitrary distribution of light sources with constant time by benefiting from geometric properties of lighting. Radiance Cascades are also not limited to SDFs for smooth shadows.

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