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cubefoxtoday at 4:33 PM0 repliesview on HN

Yeah, and I believe Radiance Cascades accurately calculate the size of the penumbra from the size and distance of the area light, which also means that point light sources, as in reality, always produce hard shadows.

The technique here seems to rely more on eyeballing a plausible penumbra without explicitly considering a size of the light source, though I don't quite understand the core intuition.