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atn34today at 4:18 PM0 repliesview on HN

> If you wrote a function that takes a PRNG and generates a random object, you already have a function capable of enumerating all objects.

Something often forgotten here: if your PRNG only takes e.g. a 32-bit seed, you can generate at most 2^32 unique objects. Which you might chew through in seconds of fuzzing.

Edit: this is addressed later in the article/in a reference where they talk about using an exhaustive implementation of a PRNG interface. Neat!