> Added support for GameCube adapters in Wii-U mode with rumble on Windows
Steam Input is, once again, super impressive. Back in the day you had to use Zadig to mask the device as WinUSB to use it for anything; I never expected to see it streamlined to such a degree.
Steam Input uses SDL input for the heavy lifting of the input part of Steam Input. I believe that change is actually enabling the libUSB option for SDL because it is required for that Switch 2 controller support for now.