Personally, I hope that corporate rootkits will never be permitted on Linux in any form. Game studios need to learn that anticheat needs to live on the server side where it belongs.
Easier said than done for some genres, unfortunately. To catch things like aim assistance from the server-side you'd have to resort to handwavy statistical analysis and somehow thread the needle between catching well-crafted aimbots, but without accidentally banning legitimate players under any circumstances, even if they're extremely skilled and/or lucky.
It's been tried but I don't think it's ever been very successful. The Battlefield series used to use Fairfight, which is based on server-side heuristics, but they ultimately gave up on it and switched back to client-side detection for the more recent games.
Easier said than done for some genres, unfortunately. To catch things like aim assistance from the server-side you'd have to resort to handwavy statistical analysis and somehow thread the needle between catching well-crafted aimbots, but without accidentally banning legitimate players under any circumstances, even if they're extremely skilled and/or lucky.
It's been tried but I don't think it's ever been very successful. The Battlefield series used to use Fairfight, which is based on server-side heuristics, but they ultimately gave up on it and switched back to client-side detection for the more recent games.