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sbarretoday at 1:22 PM0 repliesview on HN

This is such a weird take. In an online multiplayer game the cheaters are the risk to the company's bottom line.

If a game is rampant with cheaters, honest paying players stop showing up, and less new players sign up. The relatively small percentage of cheaters cost the company tons of sales and revenue.

It is actively in a company's best interest to do everything they possibly can to prevent cheating, so the idea that intentionally building sub-par anti-cheat is about "prioritising their bottom line" seems totally absurd to me.

Not to mention these abstract "the company" positions completely ignore all the passionate people who actually make video games, and how much most of them care about fair play and providing a good experience to their customers. No one hates cheaters more than game developers.