However, this only solves the cheat problem to a minimal extent. There is a lot of important data that players should not be directly aware of, but which is important for the game. For example, it is important for calculating sounds to know where enemies are nearby, even though you cannot see them, which makes wall hacks possible, etc.
Sounds are core to shooters and very much within the expected abilities of the players to hear them. If anything, I'd incorporate this kind of indicator in the game itself, allowing for deaf people to "hear" footsteps as well