It's funny that game makers make a fuss about anti-cheat not working on Linux but then publish Switch versions of their games. That platform has almost zero security and is commonly emulated with cheats even in multiplayer these days.
This. Even kernel level anti-c-spyware can't stop a cheap vision model hokked to a mouse, see youtube for examples from simple auto input up to full on elctromuscular stimulation.
It's a numbers issue. How often do people encounter cheaters while playing Switch games online?
The thing is: the Switch has a clear ToS, and if the user breaks it they can get into trouble. OTOH, if you release your game in Linux... that's it
> is commonly emulated with cheats even in multiplayer
There is no Switch emulator that can play online on official servers.
The only way you can cheat online is by hacking a real console, but the percentage of people who do it is quite small.
The Switch has good security as long as you can check the OS version robustly.
Any Switch game using an anti-cheat solution that can't trivially detect that it's being emulated is... not using a very good anti-cheat solution.
Client side anti cheats is a lazy excuse why they don't want to spend on server side anti cheats anyway.
what multiplayer (esports) game that can run on switch ????
fornite???? its not gonna be main playerbase
If people cheat in the switch, they can blame Nintendo. If people cheat in PC, they can blame the anticheat. Without anticheat, they have to take the blame.