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DJBunniestoday at 11:41 AM4 repliesview on HN

> How would you design FPSs to remove this "bad game design?"

I think we just need to accept that bots will always be better at reaction based KPIs & abusing "knowing" too much game state, we should just remove those conditions.

1) Move most of the application logic to the server, the client should be a fairly dumb terminal that knows how to render and accept inputs, and only receives the state that it needs. No more spying issues.

2) Just give everybody auto aim & immediate/auto controlled firing, etc. No more aim bot issues.

3) Improve the quality of gameplay around the types of interactions which bots are bad at. Decision making, strategy, communication, execution, adaptation.


Replies

vanviegentoday at 12:43 PM

Sure, feel free to make an entirely different type of game that's not as vulnerable to cheating.

But some people just want to play competitive fps shooters. And currently obnoxious anticheat toolkits are the way to provide that, unfortunately.

nerdsnipertoday at 12:41 PM

> No more spying issues.

This isn't possible. And this explains why: https://www.youtube.com/watch?v=WFw4F2AyaP4

We can only minimize the amount of extra information given to the client, not eliminate it. And at high enough skill levels, even 1-2ms of extra information will always be actionable, even by humans (not just bots).

jpadkinstoday at 8:58 PM

what if more people want to play an action shooter game, and not a slow strategy game?

Hikikomoritoday at 2:52 PM

>just give everyone aimbots, no more aimbots issues