Cs2 and Valorant does this, but start sending positions around corners before they're visible.
Basic distance checking is doable, but any kind of "they're ducking behind a 2 feet wall in front of me" is going to be horrible to detect server side.
CS2 does not do Vischeck culling anymore. It was ditched with the move to source 2. All players are globally visible to everyone
Basic distance checking is doable, but any kind of "they're ducking behind a 2 feet wall in front of me" is going to be horrible to detect server side.