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nevontoday at 3:39 PM1 replyview on HN

Don't send the client information about players they should not be able to see based on their current position.


Replies

xeonmctoday at 4:36 PM

And under such system, how do you stop people from abusing latency-compensation to make their character appear out of thin air on the opponent’s perspective by fake-juking a corner to trick the netcode into not sending the initial trajectory of your peeks?

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