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Kuinoxtoday at 4:03 PM2 repliesview on HN

Did you played in this era ?

- If you were too good on some server, you'd get banned.

- If the admin doesn't know well cheating, he could tolerate something that was obvious cheating.

- Cheaters could just change server often.

It used to be easy to just ban peoples yes, and it was as easy to switch servers.

Plus on most competitive game today, you have custom lobbies, which do exactly what you want, and there is a reason why only a minority of players uses it.


Replies

OkayPhysicisttoday at 4:36 PM

Custom lobbies don't meet the same need. That's for playing with your friends, or at least, people you vet yourself. Community servers are a sub-community in of themselves: people tend to play on the same servers on a regular basis, allowing you to build rapport, community norms, and have substantially more direct moderation than company-run servers.

Yes, sometimes you run into power-tripping moderators. That comes with the territory of having moderators. But the upsides, of being embedded in a usefully-sized community, and having nearly constant human moderation, not to mention the whole "stop killing games" of it all, far outweigh the need to shop around a bit for a good server.

I think the ideal middle ground is something like Squad's server system: The developers offer a contract to server owners, establishing basic standards that must be met to be a recommended server. Rules forbidding the crazy bigotry that milsims tend to attract, minimum server specs to ensure smooth gameplay, an effective appeals process. If a server meets those requirements, and signs the agreement to keep meeting those standards, they get put on a "recommended" server list (which 90%+ of the playerbase exclusively use). Other servers go on the "custom" server list, which can be modded, or spun up for certain events, or whatever.

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hamdingerstoday at 4:21 PM

All true, but of course you're missing the player agency component that renders those issues moot. If any of the above happens, you can simply find another server.

Private games (now called "custom lobbies") were available back then too, they're not equivalent to a public server browser.

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