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Spectral rendering, part 3: Spectral vs. RGB

10 pointsby ibobevlast Tuesday at 2:02 PM2 commentsview on HN

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addaontoday at 4:49 AM

This is focused on the illuminant, treating the surfaces as having a spectral response that’s simply a per-frequency multiplicative factor. But to me the more interesting part of spectral rendering is being able to deal with surfaces that are non-trivial functions of the incident illumination, like phosphorescence/day-glo effects, where energy incident at one wavelength is re-emitted at a different one. It’s quite hard to capture this accurately in anything based on RGB.

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