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snet0today at 2:14 PM1 replyview on HN

I've often seen people mention that one reason for games like Call of Duty being so enormous is optimising for performance over storage. You'd rather decompress textures/audio files at install-time rather than during run-time, because you download/install so infrequently.


Replies

justsomehnguytoday at 6:07 PM

It's amusing we had a 2x-10x compression and negligible perfomance hit on 486 with DBLSPACE yet in 2020+...