High cost to who though. We see the same thing when it comes to RAM and CPU usage, the developer is not the one paying for the hardware and many gamers have shown that they will spend money on hardware to play a game they want.
Sure they may loose some sales but I have never seen many numbers on how much it really impacted sales.
Also on the disk side, I can't say I have ever looked at how much space is required for a game before buying it. If I need to clear out some stuff I will. Especially with it not being uncommon for a game to be in the 100gb realm already.
That all being said, I am actually surprised by the 11% using mechanical hard drives. I figured that NVME would be a lower percentage and many are using SSD's... but I figured the percent with machines capable of running modern games in the first place with mechanical drives would be far lower.
I do wonder how long it will be until we see games just saying they are not compatible with mechanical drives.
Latest Ratchet and Clank game relies heavily on ps5’s nvme drive. Its PC port states that SSD is required. And IIRC, the experience on mechanical drives is quite terrible to the unplayable level.
That already happened :) Starfield claimed to not support HDDs and really ran bad with them. And I think I saw SSDs as requirement for a few other games now, in the requirement listings on steam.