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NBJacktoday at 3:15 PM3 repliesview on HN

The game is released on both PC and PS5, the latter of which was designed (and marketed) to take advantage of SSD speeds for streaming game content near real time.

The latest Ratchet and Clank, the poster child used in part to advertise the SSD speed advantage, suffers on traditional hard drives as well in the PC port. Returnal is in the same boat. Both were originally PS5 exclusives.


Replies

mikepurvistoday at 3:24 PM

Noting in particular that the PS5's internal storage isn't just "an ssd", it's a gen 4 drive that can sequential-read at up to 5500 MB/s.

By comparison a SATA III port caps out at 6Gbps (750 MB/s), and first generation NVMe drives ("gen 3") were limited to 3500 MB/s.

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shantaratoday at 3:50 PM

The HDD performance suffers very much during the portal loading sequences in Ratchet and Clank, but even the entry level SSD performs fine, with little visible difference compared to the PS5 one. It’s more about random access speed than pure throughput

garaetjjtetoday at 3:53 PM

I played Rift Apart from HDD and apart from extra loading time during looped animations it was fine. On the other hand Indiana Jones Great Circle was barely playable with popping-in textures and models everywhere.