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JohnBootytoday at 5:00 PM1 replyview on HN

Are you a working software engineer?

I'm sure that whatever project you're assigned to has a lot of optimization stuff in the backlog that you'd love to work on but haven't had a chance to visit because bugfixes, new features, etc. I'm sure the process at Arrowhead is not much different.

For sure, duplicating those assets on PC installs turned out to be the wrong call.

But install sizes were still pretty reasonable for the first 12+ months or so. I think it was ~40-60GB at launch. Not great but not a huge deal and they had mountains of other stuff to focus on.


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hinkleytoday at 5:54 PM

I’m a working software developer, and if they prove they cannot do better, I get people who make statements like GP quoted demoted from the decision making process because they aren’t trustworthy and they’re embarrassing the entire team with their lack of critical thinking skills.

When the documented worst case is 5x you prepare for the potential bad news that you will hit 2.5x to 5x in your own code. Not assume it will be 10x and preemptively act, keeping your users from installing three other games.

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