Cheating still exists and will always exist in online games.
Sure, but you still have to make a serious attempt or the experience will be terrible for any non-cheaters. Or you just make your game bad enough that no one cares. That's an option too.
Other options exist but it’s not an option for these real-time games like FPS’s. I get it.
If you don’t need real-time packets and can deal with the old school architecture of pulses, there’s things you can do on the network to ensure security.
You do this too on real-time UDP it’s just a bit trickier. Prediction and analysis pattern discovery is really the only options thus far.
But I could be blowing smoke and know nothing about the layers of kernel integration these malware have developed.
Other options exist but it’s not an option for these real-time games like FPS’s. I get it.
If you don’t need real-time packets and can deal with the old school architecture of pulses, there’s things you can do on the network to ensure security.
You do this too on real-time UDP it’s just a bit trickier. Prediction and analysis pattern discovery is really the only options thus far.
But I could be blowing smoke and know nothing about the layers of kernel integration these malware have developed.