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charcircuityesterday at 6:32 PM3 repliesview on HN

They are forcing developers to be the one to pay for it if they do it because there is no other player in the space that would financially benefit from games having SteamOS support. Practically every other company with an game platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform. Also developers can't avoid supporting SteamOS because there is no way for them to 100% opt out of being on that platform.


Replies

mhastyesterday at 11:04 PM

It is typically neither free nor open to develop on consoles. As in, you pay to access developer tools.

iOS and Android less so (even if there is a one time charge for Android and a yearly charge on Apple). OTOH I have not heard of them usually reaching out to more than a handful of devs for promotion purposes.

blibbleyesterday at 6:34 PM

> Practically every other company with an application platform, Playstation, Xbox, Nintendo, iOS, Android, etc have programs to fund bringing content to their platform.

the only platforms I've ever heard of this for were Windows Phone and the Epic Store

both of which were runaway commercial successes

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ohdearnoplsyesterday at 6:58 PM

Your argument is illogical. If devs don’t want to support it, they simply will not support it—as evidenced by the thousands of games that have yet to be SteamOS verified, but either run just fine, or don’t run at all with the devs not giving it a second thought.

Besides, if this does end up putting pressure on the developers to start supporting more platforms than just Microsoft’s data collector ahem I mean, Windows, then I’m all up for it. It’s a win for everyone.

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