Then developers should fix their games and make sure the software they are selling actually works as advertised. End of discussion.
I don’t quite understand the logic behind your argument. Are you advocating pro-monopoly? Should developers only release games on Windows by default unless other platforms decide to pay up? That’s ridiculous, utterly consumer-hostile.
They are advertising that it works on Windows. Developers in an ideal world shouldn't have to worry about unsupported configurations. I'm advocating that developers should only have their games judged by supported configurations.
>Should developers only release games on Windows by default unless other platforms decide to pay up?
Other platforms could be profitable enough that developers could target and support them on their own volition.