Like another commentor mentioned, I think that only works for a specific cheat(engine) - as long as they don't adjust (and randomize more for example). If it could be solved with some statistics, I think it would have been done already. I ain't a statistician though, but if you feel confident, I think there is quite some money in it, if you find a real world solution.
To be sure. There's at most 6 frames of data per event to work with at 60fps. It's an interesting problem and well suited to statistics.