> so does the rust compiler check for race conditions between threads at compile time?
My understanding is that Rust prevents data races, but not all race conditions. You can still get a logical race where operations interleave in unexpected ways. Rust can’t detect that, because it’s not a memory-safety issue.
So you can still get deadlocks, starvation, lost wakeups, ordering bugs, etc., but Rust gives you:
- No data races
- No unsynchronized aliasing of mutable data
- Thread safety enforced through type system (Send/Sync)
and you can have good races too (where the order doesnt matter)