> I don't find that to be the case. It may be slower for a month or two while you learn how to work with the borrow checker, but after the adjustment period, the ideas flow just as quickly as any other language.
I was responding to "as any other language". Compared to C++, yes, I can see how iteration would faster. Compared to C#/Go/Python/etc., no, Rust is a bit slower to iterate for some things due to need to provide low level details sometimes.
> Rust is a bit slower to iterate for some things due to need to provide low level details sometimes.
Sometimes specific tasks in Rust require a little extra effort - like interacting with the file picker from WASM required me to write an async function. In embedded sometimes I need to specify an allocator or executor. Sometimes I need to wrap state that's used throughout the app in an Arc(Mutex()) or the like. But I find that there are things like that in all languages around the edges. Sometimes when I'm working in Python I have to dip into C/C++ to address an issue in a library linked by the runtime. Rust has never forced me to use a different language to get a task done.
I don't find the need to specify types to be a particular burden. If anything it speeds up my development by making it clearer throughout the code what I'm operating on. The only unsafe I've ever had to write was for interacting with a GL shader, and for binding to a C library, just the sort of thing it's meant for, and not really possible in those other languages without turning to C/C++. I've always managed to use existing datastructures or composites thereof, so that helps. But that's all you get in languages like C#/Go/Python/etc. as well.
The big change for me was just learning how to think about and structure my code around data lifetimes, and then I got the wonderful experience other folks talk about where as soon as the code compiles I'm about 95% certain it works in the way I expect it to. And the compiler helps me to get there.