Huh. How many frames per second could it hit, do you think?
It was for a turn-based game and I didn't benchmark for that, but it was noticeably faster for my use case.
Now that I think of it I should have cached the base64 in ETS to be even faster :)
It was for a turn-based game and I didn't benchmark for that, but it was noticeably faster for my use case.
Now that I think of it I should have cached the base64 in ETS to be even faster :)