well, maybe it is everything that is not "illiterate programming", i.e. "programming-without-understanding".. which decade by decade gets more and more abundant/dominating.
i do similar thing which i call live-sketching.. a mostly-no-content python namespace-hierarchy of module(s) and classes (used as just namespace holders), and then add (would-do-somehing) "terminal" methods, and combine-those-into-flows actual "procedures" methods , here and there .. until the "communication" diagram starts appear out of it, and week after week, fill the missing parts. It feels like some way of writing executable spec over imagined/fake stuff, and slowly replacing the fakes with reals. Some parts never get filled. Others are replaced with big-external-pieces - as-long-as matching the spec needed. What's left is written by hand.. and all this maybe multiple cycles.
This approach allows for both keeping the knowledge of what the system should do - on the spec / hierarchical level - and freedom to leave things undone, plug some external monster, or do-it-yourself as one sees fit. The downside is that the plumbing between pieces might be bigger/messier than the pieces - if you have ever seen the spiderweb of wires above a breadboard with TTL ICs..
e.g. for my Last project - re-engineering a multiple-aging-variants of kiosk-system into coherent single codebase that can spawn each/most of the previous - took me 6 months to turn a zoo of 20x 25KLoc into single 20Kloc +- 5 for the specializations - and the code-structure still preserves the initial split-of-concerns (some call it architecture), and comms "diagram", who talks to who when/why.
But yeah, it's not for faint-hearted, and there little visibility of the amount of work going/done, as the structure at day 1 is more or less the structure at day 181, and management may decide to see only that..