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mwkaufmalast Sunday at 7:58 PM1 replyview on HN

Lots of games, and notably the Unreal Engine, compile without exceptions. EASTL back in the day was in part written to avoid the poor no-exception support in Dinkumware STL and STLport.


Replies

jesse__last Monday at 12:16 AM

Basically all high profile engine teams I know of ban exceptions. They're worse than useless