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gyomutoday at 5:35 AM1 replyview on HN

> they've lost the wow factor in their software design

Software craftsmanship at large scale is dead, so we shouldn’t expect to see that make a return any time soon.

The last few decades of free market experimentation and evolution have revealed the playbook to maximize engagement+money: sell software as subscriptions, use every means possible (push notifications, full screen ads, etc) to monopolize the user’s attention, prevent users from importing/exporting data to keep them trapped in your walled off app…

In this kind of environment, the little touches and consideration that gave software its “wow” factor are a liability, since everything gets redesigned every 18 months anyway to keep up with the new trends and what A/B testing reveals.

The Apple of the 2000s could offer genuinely delightful experiences because software was in such a different, immature state back then and thoughtful design could be a meaningful differentiator. Similar to how the most successful+profitable games nowadays are filled with loot boxes and dark patterns, and have nothing to do with the masterpieces from a few decades ago.

Indie developers can still make delightful things that treat the customers’ wallet+time+attention with respect (thank God), but those will never make billions and billions the way Fortnite or TikTok or ads in the Settings app can.


Replies

jrowentoday at 7:08 AM

> Similar to how the most successful+profitable games nowadays are filled with loot boxes and dark patterns, and have nothing to do with the masterpieces from a few decades ago.

That one actually hurts. I lost touch with games a while ago but it was a good run through the golden era. The cinema is on its way out. At least we have the memories.

Every generation has their stuff, there's new things to be excited about, but the turnover is getting crazy fast.