That depends on your workload. If you're making a game that's expected to use near 100% of system resources, or a real time service pinned to specific cores, your local application is the overall system.
Totally agree. However it's important to differentiate those workloads from the average workload which is to participate in a larger system.
Totally agree. However it's important to differentiate those workloads from the average workload which is to participate in a larger system.