logoalt Hacker News

mattbeetoday at 8:27 PM1 replyview on HN

My initiation into shaders was porting some graphics code from OpenGL on Windows to PS5 and Xbox, and (for your NDA and devkit fees) they give you some very nice debuggers on both platforms.

But yes, when you're stumbling around a black screen, tooling is everything. Porting bits of shader code between syntaxes is the easy bit.

Can you get better tooling on Windows if you stick to DirectX rather than OpenGL?


Replies

mitchellhtoday at 9:24 PM

> Can you get better tooling on Windows if you stick to DirectX rather than OpenGL?

My app doesn't currently support Windows. My plane was to use the full DirectX suite when I get there and go straight to D3D and friends. I lack experience at all on Windows so I'd love if someone who knows both macOS and Windows could compare GPU debugging!