I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
This is very frustrating, but I'm not sure it's a problem only with classic JRPGs - recently I sat down to play Bayonetta 3 and it had a similar problem (along with.. others).
FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?
It often gets worse. I stopped playing Final Fantasy X (on the PS2) because there was a boss battle where there was a 10 minute un-skippable cutscene between each stage of the battle and if you died you had to re-watch each one.
> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?
JRPGs are like movies that you can interact with. If you don't enjoy the cutscenes then it will be a drag.
I did play FFVII when it came out and I was extremely impressed and couldn't get enough of it. But I could never get into other JRPGs later.
> 10-13 minutes if I remember correctly
Mmm played any Kojima games? :)
Yes, and for as much as that's an annoyance, games are far worse now. This has infected everything AAA, not just JRPGs. See: the God of War reboot, Tomb Raider, etc.
Narrative is one thing, but at least with 90s JRPGs you could go through dialog on the field screen at your own pace, generally. It doesn't take long to get to the action.
Play the game in an emulator that has a shortcut for fast-forward. It makes a world of difference when it comes to "enduring" overly long cut-scenes, load screens, repeated spell animations, endless combat encounters, etc.
I wish modern games would have the same feature!