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catapartyesterday at 5:19 PM4 repliesview on HN

Very neat! I and completely respect the skill. I respect the effort even more!

That said, it's not 'hands down, one of the coolest 3D websites', at least that I've seen. It's all "technical", very little "design". For example, why is it 'isometric overhead'? There's no particular benefit in the view, and it's specifically harder to control than it would be with a 'chase'/'third-person' camera. It's not like this is an RTS or a city-builder-ish thing, where having an overhead layout works to your benefit. Rather, it's just easier to program a camera that never changes angles and input controls that never have to re-interpret camera position/rotation (lookat vector) to function correctly. And there's a kind of symmetry between a flat page and the "ground" that the truck drives on, so some parts of the web forms have been ported over to that.

Again, none of that is bad and especially none of it is wrong. It's very cool that it works and works so well (technical)! It's just that the design feels more "portfolio" than it does "best ux for interacting with the environment I've created and the paradigms I've invoked (vehicle control)".


Replies

Cpollyesterday at 5:41 PM

> For example, why is it 'isometric overhead'?

That's design exactly. There's no technical obstacle to making it over-the-shoulder instead, but it changes the aesthetic. The animations focus on what the jeep does to things, so a racing view that helps you avoid running into things wouldn't be appropriate. It also changes how you see the assets. And you'd lose that 'RC Pro-Am' feel.

> Rather, it's just easier to program a camera that never changes angles and input controls that never have to re-interpret camera position/rotation (lookat vector) to function correctly.

Not really, you just put the camera on a spring arm attached to the vehicle. Vehicle movement isn't harder either. You get this stuff practically for free with any game engine.

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Cadwhiskertoday at 4:48 AM

I can't see Bruno's site and I assume it's because of the HN hug of death, but an impressive 3D website that always comes to mind is acko.net, with its 3D rendered tubular logo. He even describes how it was done in a blog post.

https://acko.net/blog/zero-to-sixty-in-one-second/

robofanaticyesterday at 5:24 PM

> That said, it's not 'hands down, one of the coolest 3D websites', at least that I've seen.

Would love to see those websites.

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didibustoday at 12:05 AM

I agree with you, it's not that it isn't impressive, but it functions poorly as a website. Innovation in design I'd expect from the HN title is something where the 3D enhances the user experience of the website itself, navigation interfaces feel natural, and so on.

This is a very well made little game that also showcases some of their work. I was hoping for something like, now I wish all websites were like this.