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jandreselast Tuesday at 5:31 PM2 repliesview on HN

It's very common with RPGs of that era (and all eras really) that the developers don't test every edge case and end up leaving ultra-powered (and just as many or more close to useless) builds in the game. Every feature added increases the possibility of breakage by some quadratic factor. Once your battle system hits a certain level of complexity it's close to inevitable.

Even carefully developed modern games like Baldur's Gate 3 have game breaking build options.


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gh02tlast Tuesday at 9:05 PM

To be fair to e.g. Baldur's Gate, finding game breaking builds appeals to many people in the core audience of that sort of game along with classic TTRPG players. Making those builds harder to achieve by accident is a good thing, but doing away with them entirely would probably be detrimental for the intended audience. True brilliance is also have systems that make that sort of build still fun to play, e.g. BG3 has some pretty amusing hidden interactions if you steamroll events you're not supposed to be able to win.

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jlduggerlast Tuesday at 7:31 PM

IMO the way around that is to make breaking the game a requirement. If it's already an accidental part of the fun, might as well make it intentional!

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