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capitainenemoyesterday at 9:00 PM0 repliesview on HN

Well, when I saw the first Supreme Commander video it looked a lot like Sprint RTS running Balanced Annihilation to me. Right down to how the terrain deformation worked and the command queuing.

Was there any particular reason for the fork? There's a lot of Spring RTS projects but they all use the same codebase. http://springrts.com/wiki/Games