Not at all crazy. You could very easily get a game with the same art style, features, number of missions done now in a month but people want much more. QOL features, multiple platforms, high quality graphics - $50 (average game price back then) is $105 now - you can't sell any game for that price nowadays, and a game at WC2 level of features wouldn't be accepted by customers for more than $5. A full price $59.99 game now needs a billion different side quests, character customisation, full VA, multiplayer servers, an orchestral score, etc etc or people just won't buy it.
> is $105 now - you can't sell any game for that price nowadays
But you don't need to. Just sell it to Steam for a $39.99 or whatever and have much, much more sales than in '95. And as a bonus you would still recieve some sales years after.
Sure, you won't get in Top 100 and wouldn't earn bazillions...