There are certain styles of programming and data structure implementations that end up requiring you to fight Rust at almost every step. Things like intrusive data structures, pointer manipulation and so on. Famously there is an entire book online on how to write a performant linked list in idiomatic Rust - something that is considered straightforward in C.
For these cases you could always use Zig instead of C
it is not straightforward in rust because the linked list is inherently tricky to implement correctly. Rust makes that very apparent (and, yeah, a bit too apparent).
I know, a linked list is not exactly super complex and rust makes that a bit tough. But the realisation one must have is this: building a linked list will break some key assumptions about memory safety, so trying to force that into rust is just not gonna make it.
Problem is I guess that for several of us, we have forgotten about memory safety and it's a bit painful to have that remembered to us by a compiler :-)
Or just build a tested unsafe implementation as a library. For example the Linked List in the standard library.
https://doc.rust-lang.org/src/alloc/collections/linked_list....
Given Zig's approach to safety, you can get the same in C with static and runtime analysis tools, that many devs keep ignoring.
Already setting the proper defaults on a Makefile would get many people half way there, without changing to language yet to be 1.0, and no use-after-free story.