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chrismorganlast Wednesday at 5:29 PM11 repliesview on HN

The dynamic soundscape is delightful, as it subtly adds instruments and musical texture as you progress. And going back down the scale regresses it to simple again. Smoothly done.

It reminded me of Operation Neptune (1991): each level starts with just one channel, probably percussion, and as you progress through the rooms it adds and removes more channels or sometimes switches to a different section of music. It is unfortunately all sharp cuts, no attempts at smoothing or timing instrument entry and exit. A couple of samples: https://www.youtube.com/watch?v=S0LNaatyoQk is an hour of gameplay revelling in “the dynamic and sometimes beautiful music of Operation Neptune” using a Roland MT-32 MIDI synthesiser; and https://www.youtube.com/watch?v=wPxEdQ4wx9s&list=PL3FC048B13... is the PCM files used on some platforms (if you want to compare that track with the MT-32, it starts at 28 minutes).


Replies

AleixRlast Thursday at 3:50 PM

Hi there, I'm the composer of the soundtrack—glad that you enjoyed the music.

The idea was to have a single instrument (a cello) that builds upon itself, like the cells in an organism. It starts with a very minimalistic loop, and new layers of music are progressively added as the organisms grow in size.

Thanks for sharing Operation Neptune! I didn't know about it, but it's a great example of early adaptive game music.

voxleonelast Wednesday at 7:53 PM

I love how the music swells and becomes more intricate as life expands and grows more complicated.

modelesslast Wednesday at 6:22 PM

Man I played Operation Neptune a lot when I was a kid. I wonder if it was the first game to do this style of adaptive music layering. It predates the iMUSE system used in LucasArts games like X-Wing and TIE Fighter.

For anyone curious, you can actually play it here: https://archive.org/details/msdos_Super_Solvers_Operation_Ne...

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gizmo385last Wednesday at 7:31 PM

The music was breathtaking here - I'd absolutely pay for a version of it. Really solidified the experience

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cachiuslast Thursday at 9:11 AM

Oh noes, I explored with sound off.

WhyNotHugolast Thursday at 10:54 AM

It truly is, thanks for pointing it out! I just went through the entire site 5 minutes ago and it didn’t occur to me to grab my headphones and turn sound on first.

anon_cow1111last Wednesday at 9:24 PM

Anyone find an actual link for the finished track? Credits are mentioned on his site and twitter but I didn't find it anywhere when searching for the artist names.

vanderZwanlast Thursday at 4:00 AM

So I guess Operation Neptune was the inspiration for UFO 50s Porgy?

https://ufo50.miraheze.org/wiki/Porgy

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wormpilledlast Wednesday at 6:23 PM

I absolutely loved that looping music track, please authors make it available.

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tracerbulletxlast Wednesday at 11:22 PM

This is something you do when scoring a game too, wonder if the author ever worked on game programming.

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01HNNWZ0MV43FFlast Wednesday at 10:55 PM

Thank you for sharing this, I played Operation Neptune as a kid and never noticed the dynamic music!