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Super Mario 64 for the PS1

283 pointsby LaserDiscManyesterday at 6:58 PM107 commentsview on HN

Comments

zamadatixyesterday at 7:38 PM

If you like this port, you may also enjoy this ground-up effort to clone SM64 on the GBA https://youtu.be/nS5rj80L-pk

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musha68ktoday at 10:15 AM

Amazing feat. I was a very happy owner of both consoles back in the day, and this port clearly shows how much the N64 brought that "SGI at home" feel in mid‑1996; at least until Voodoo 1 / QuakeGL, maybe even up to Unreal (Glide) or Sonic Adventure on DC?

I still remember gasping when I first saw the basically unattainable (for me) Japanese‑import N64 running Mario 64.

Such an interesting and varied gaming landscape back then; for example, the Wipeout experience on PSX was beyond the N64 port in that particular niche, for its own set of reasons.

amlibyesterday at 7:57 PM

> Tessellation (up to 2x) to reduce issues with large polygons

From the videos I've watched there is still insane amounts of affine transformation texture warping, is that because it's not enable or because 2x is not enough?

I guess they will need to also redo all level geometry to be more amenable to tesselation... I guess that's why many ps1 games had blocky looking levels.

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Larrikinyesterday at 7:24 PM

Are there any pictures or video of it running? I understand why they are not on the GitHub page

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wodenokototoday at 3:43 AM

Lots of people complaining that this has warped textures and whatnot - but come on! This is amazing!

mywittynameyesterday at 8:42 PM

Obligatory mention of Kaze, who has spent the past several years optimizing Mario64 using a variety of interesting methods. Worth a watch if your interests are at the intersection of vintage gaming and programming.

https://www.youtube.com/@KazeN64

schlauerfoxtoday at 12:53 AM

There is an explosion of decompilation projects spawning new ports, but was there something that enabled better decompilations? I see it across many retro games.

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ranger_dangeryesterday at 7:24 PM

There was also just recently a Dreamcast port made, as well as Star Fox 64 for Dreamcast and also Mario Kart 64 for multiple platforms.

https://github.com/CharlotteCross1998/awesome-game-decompila...

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BugsJustFindMeyesterday at 7:24 PM

No screenshots :(

itomatoyesterday at 8:43 PM

“Finally, Super Mario 32”

aussieguy1234yesterday at 10:19 PM

And they said it could never be done

SpaceManNabsyesterday at 10:21 PM

this is the devil's work. nicely done. what stood out to me is that one of the known issues is the pause menu not working. wonder why that is.

edit: whoever did the gameplay video is really good at mario n64. They were playing to and reacting to stuff that had rendered very late, if at all.