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ginkolast Wednesday at 8:18 PM3 repliesview on HN

The distorted textures and weird triangle clipping issues are exactly what you'd expect from an unoptimized port to a platform that doesn't support perspective correct texturing or depth testing.


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LarsDu88last Wednesday at 10:04 PM

John carmack complained about this same issue for the Playstation DOOM port: page 337 https://fabiensanglard.net/b/gebbdoom.pdf

Playstation rendered with affine texturing which made it impossible to get perspective correct rendering without hacks. The porting team ultimately did a very interesting hack where they would use polygons to render 1 pixel wide strips effectively simulating how non-hardware (that is CPU-based/integer) acclerated rendering was done on the PC.

bluedinolast Wednesday at 9:49 PM

It looks pretty decent but seeing the texture warping and glitching reminds me of why I was team N64

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anthklast Wednesday at 9:11 PM

That was an issue in tons of PSX games.

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