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eulerianconlast Wednesday at 9:42 PM1 replyview on HN

In practice you can use 2d generation on spheres with simple UV mapping techniques. Your pixel height becomes distance from the sphere origin.


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lawlessonelast Wednesday at 10:19 PM

Will it not get all bunched up near the poles though? and maybe have seam where the ends of the tiles meet?

edit: Perlin noise and similar noise functions can be sampled in 3d which sorta fixes the issues i mention , and higher dimensions but i am not sure how that would be used.

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