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redox99last Thursday at 6:52 AM1 replyview on HN

I think the main reason is that when they architected it, RDRAM seemed like the better choice based on price and bandwidth at that time, and they underestimated the performance issues it would cause (RDRAM has amazing bandwidth but atrocious latency).

By the time the N64 launched, SDRAM was better and cheaper, and they considered it was too late to make the switch. Allegedly SGI wanted to make changes but Nintendo refused.

Basically they made the wrong bet and didn't want to change it closer to release.


Replies

erulast Thursday at 7:08 AM

Thanks!

OK, I also just read that basically Nintendo bet on ram bandwidth, but ignored latency.

A more general lesson: Nintendo bet on cutting edge, speculative technology with RDRAM, instead of concentrating on 'Lateral Thinking with Withered Technology'.