This isn't unique to games, and it's not just "today". Go back a decade [0] find people making similar observations about one of the largest tech companies on the planet.
> FB App is 114MB in size, but loading this page in Chrome will use a good 450MB, idk how they managed that.
This reminds me of the old days when I check who's using my PC memory every now and then.
And that's consumer apps, having only glimpsed in the world of back-end / cloud shenanigans, there's heaps of data being generated and stored in datacenters. Useful data? Dunno, how useful are all access logs ever?
But it's stored because it's possible, easy, and cheap. Unlike older games, where developers would hide unused blocks of empty data for some last-minute emergency cramming if they needed it.