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reactordevyesterday at 6:02 PM2 repliesview on HN

The negativity comes from the zero effort they put into this prior to launch. Forcing people to download gigs of data that was unnecessary.

Game studio's no longer care how big their games are if steam will still take them. This is a huge problem. GTA5 was notorious for loading json again, and again, and again during loading and it was just a mess. Same for HD2, game engines have the ability to only pack what is used but its still up to the developers to make sure their assets are reusable as to cut down on size.

This is why Star Citizen has been in development for 15 years. They couldn't optimize early and were building models and assets like it's for film. Not low poly game assets but super high poly film assets.

The anger here is real. The anger here is justified. I'm sick of having to download 100gb+ simply because a studio is too lazy and just packed up everything they made into a bundle.


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bluedinoyesterday at 6:15 PM

> They couldn't optimize early and were building models and assets like it's for film. Not low poly game assets but super high poly film assets.

Reminds me of the Crack.com interview with Jonathan Clark:

Adding to the difficulty of the task, our artist had no experience in the field. I remember in a particular level we wanted to have a dungeon. A certain artist begin by creating a single brick, then duplicating it several thousand times and building a wall out of the bricks. He kept complaining that his machine was too slow when he tried to render it. Needless to say this is not the best way to model a brick wall.

https://web.archive.org/web/20160125143707/http://www.loonyg...

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fyrabanksyesterday at 6:46 PM

There were 20 people working on this game when they started development. Total. I think they expanded to a little over 100. This isn't some huge game studio that has time to do optimization.

GTA5 had well over 1000 people on its team.

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