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seg_lolyesterday at 6:48 PM1 replyview on HN

Performance profiling should be built into the engine and turned on at all times. Then this telemetry could be streamed into a system that tracks it across all builds, down to a specific scene. It should be possible to click a link on the telemetry server and start the game at that exact point.


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maccardyesterday at 8:12 PM

How would that help them diagnose a code path that wasn't ever being run (loading non duplicated assets on HDDs)?

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