for loops we use two sentinel nodes with a backwards edge, and before each iteration, we check the condition and update loop variables.
sentinel -> body -> sentinel (condition with backwards edge to first sentinel)
in the UI, this is just represented as another block, and depending on the varying types of loops you can either define a collection or the number of iterations
for loops we use two sentinel nodes with a backwards edge, and before each iteration, we check the condition and update loop variables.
in the UI, this is just represented as another block, and depending on the varying types of loops you can either define a collection or the number of iterations