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troupolast Thursday at 10:28 PM2 repliesview on HN

I highly recommend this 5-part essay series "NO CGI" is really just INVISIBLE CGI" https://www.youtube.com/watch?v=7ttG90raCNo (it starts with "Top Gun: Maverick").

Current-era CGI is insanely good. The problem is that it's used and abused everywhere, often with very little consideration for whether it's needed, or if there's time to do all the VFX shots etc.


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wistylast Friday at 12:14 PM

Good points about how practical effects improve cgi, by forcing them to be believable, and providing a realistic reference.

It's like Golum (lotr) vs Jar Jar Binks.

One was a real actor, interacting with other actors, and they just gave him a digital costume. The other was a tennis ball.

phantasmishlast Friday at 6:43 AM

I think eliminating the need to think and work around reality is part of the trouble. Not that it ruins everything (people take HN posts as so maximalist even when they factually are not; see: the rest of this comment tree) but I think the lack of the odd limitation or need to think about how to solve a problem without resorting to “render it in a computer” causes significant harm to cinema overall. I’m not (see above parenthetical) claiming it’s net-negative, but there’s a kind of film-making skill and genius that was once on display pretty widely, and now is not.

I mean for fuck’s sake, they’d probably CG the paint buckets in Home Alone if they made it today. And we’d get some tasteless can-cam shot, because you don’t have to figure it out, you can just do it. And they’d look fake because they’d move too perfectly, lacking the kinds of little off-seeming movements that a real paint can in a real take might do. Never might the can obscure a few frames of face when the directors might choose otherwise, and the result will be obviously CG through its convenience if not due to outright flaws.

Excessive perfection and too many things moving the optimal way for the shot or exactly the way the viewer expects are under-appreciated tells of CG, and they’re deadly ones, present even in a lot of “perfect” CG (give it a few years, we thought the CG in Lord of the Rings was convincing and now it looks like trash). They need to start CGing their fake environments sometimes doing something slightly less than ideal to an actor’s jacket, or something, and not to call attention to it as a comedy relief moment, but because “that’s just what happened” (not really, but it’d make the effects more convincing)

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