Well I guess I am not clear enough. Naming stuff is a normal human habit, maybe even why we have language? So we can agree on that, it's helpful. But you say it yourself, a thing is called different in another language, so the thing is bigger then the word. But everyone can handle it better in his own head and in communication with a word for it. I guess my usual grief is that any kind of excessive celebration and ceremony comes down to some kind of brainwash. Which mostly affects newbies and cultists. The article for example isn't overtly critical on singletons, while past design pattern writings often heavily disregarded the use of it. So we don't just always reiterate the good, but also the bad.
I don't mind the celebration and ceremony as long as they don't bother me personally. I wouldn't fight against the existance of a PatternConf, I just wouldn't go :-).
I've had some debates with junior devs who really wanted to enforce their newly-learned patterns, and my experience there is that passed a certain point, there is no convincing anymore: if they really insist about overengineering something with their newly-learned concept and the hierarchy doesn't allow me to prevent them from doing it, anyway they will do it. So instead of fighting I just let them, and if it turns out to be a waste of time in the end... well that's not my problem: I was not in a position to prevent it in the first place.
It's not only patterns though: some juniors have a way to try to use every exciting framework or library or tool they just discovered.