the comment is wrong, what Gleam lacks is interfaces.
Which feels super strange, but doesn't seem to really be a problem, e.g. imagine a language where you'd write
fun sum_all_numbers(Iterable<T> it) { it.fold(...) } # an interface
sum_all_numbers(a_list) # a list implements iterable
Gleam wants you to write fun sum_all_numbers(Iterator<T> it) { it.fold(...) } # a concrete type
sum_all_numbers(a_list.iterator) # get the caller to build the right object
edit: found an article that explained this a bit better https://mckayla.blog/posts/all-you-need-is-data-and-function...