Trek needs to visibly "sci-fi-up" extant tech in order to have the poetic narrative license to tell its present-day parables.
Things just need to "look futuristic". The don't actually need to have practical function outside whatever narrative constraints are imposed in order to provide pace and tension to the story.
I forget who said it first, but "Warp is really the speed of plot".
Case in point - nobody sensible would put realtime ship controls on a touchscreen if the designed use of it was combat or complex human driven manoeuvrers.