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stankolast Sunday at 8:55 PM5 repliesview on HN

I’m working on a video game, purely for fun.

Here is a work in progress build:

https://muffinman-io.itch.io/space-deck-x

It is a combination of a shoot-em-up and deck building. You fly and shoot until you get to the boss, when you get your deck out to fight them.

That genre combination is definitely too ambitious, but I think it is fun to play and I’m enjoying making it.

I have a bunch of ideas how to combine the two parts better. But over the years, I’ve learned to control scope creep and actually ship pet projects.

Right now I’m in a middle of changing how enemy waves are spawned. After that I want to make a short tutorial and add two more bosses as well as more enemies.

If you end up playing it, please share your feedback I’ll be glad to hear it.

The game is made using Kaplay, a game dec library which brings me joy to use. I can best describe it as my friend described Pico-8: “easy things are easy”. But compared to Pico-8, Kaplay doesn’t have virtual console limitations and comes with a big library of components. Try it out, the community is small, but the library itself is really fun and easy to use.

EDIT: For context, this is about two weeks of work, in the evenings when my kid is asleep.


Replies

brulardyesterday at 5:09 PM

Nice game. But the stars in the background were confusing and hard to distinguish between them and projectiles. That got me killed way too many times.

adamsmarklast Sunday at 9:39 PM

Great art style, fun music.

I couldn't figure out the Boss fight with cards though. I run out of energy and so I assume my turn is over. But how do I end my turn?

A button guide in the main menu would be helpful.

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mchaverlast Sunday at 9:01 PM

It's a fun little game. I didn't like that dying makes you start from level 1 though.

gtaylorlast Sunday at 9:02 PM

Congrats on your progress! This is pretty cool.

i_am_a_peasantlast Sunday at 9:14 PM

i wish i was that good at pixel art, it would be my sole hoby if i were

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