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flohofwoeyesterday at 10:12 AM1 replyview on HN

I don't think all that much has changed except for the addition of meshlet and raytracing stages:

The 'descriptors are hard' article is a nice modern compagnion IMHO:

https://www.gfxstrand.net/faith/blog/2022/08/descriptors-are...

Also the D3D12 functional spec might be useful too:

https://microsoft.github.io/DirectX-Specs/


Replies

cubefoxyesterday at 12:17 PM

The mesh shader pipeline isn't just an addition, it replaces several pieces of the old pipeline, like vertex shader, tesselation and geometry shaders. It's a pretty big departure. Though most engines don't use it yet I believe.

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